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If you weren’t pleased with the lack of blood and gore in Brad Pitt’s PG-13 rated zombie film “World War Z,” there’s good news.
Paramount is releasing an unrated version of the film.
Despite that, the film ended up doing well at theaters earning $474 million worldwide.
It’s unclear whether the original ending — or more blood — will make an appearance in the special edition; however, a featurette called “Camouflage” about the film’s production and final scenes with Pitt make us hopeful.
Below are the features of the unrated version via Entertainment Weekly.
“World War Z” hits stores September 17.
The filmmakers discuss collaborating with renowned actor/producer Brad Pitt to create a zombie film the likes of which have never been seen.
Looking to Science
Explore the scientific realities of zombie behavior in nature and learn more about zombies in literature and film.
Go on set with Brad Pitt and director Marc Forster for a behind-the-scenes look at the film’s breathtaking first attack in Philadelphia.
The Journey Begins
Delve deeper into Gerry’s fight for survival during the dramatic escape in South Korea.
Behind the Wall
Explore the epic scene in Jerusalem and discover the incredible logistics of creating the elaborate stunts and crowd sequences.
Experience the final confrontation between Gerry and the zombies and discover the phenomenal scope of the film’s production.
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“Voilà! In view, a humble vaudevillian veteran cast vicariously as both victim and villain by the vicissitudes of Fate. This visage, no mere veneer of vanity, is a vestige of the vox populi, now vacant, vanished. However, this valorous visitation of a bygone vexation stands vivified and has vowed to vanquish these venal and virulent vermin vanguarding vice and vouchsafing the violently vicious and voracious violation of volition! The only verdict is vengeance; a vendetta held as a votive, not in vain, for the value and veracity of such shall one day vindicate the vigilant and the virtuous. [laughs] Verily, this vichyssoise of verbiage veers most verbose, so let me simply add that it’s my very good honor to meet you and you may call me “V”
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An 1,800-year-old stone carving of what may be the head of a Roman god was recently found in an ancient garbage dump, British archaeologists announced today (July 3).
An undergraduate student at Durham University discovered the largely intact head during an archaeological dig at the Binchester Roman Fort, a major Roman Empire fort built around A.D. 100 in northeastern England’s County Durham.
Archaeologists involved in the dig believe that somebody probably tossed the 8-inch-long (20 centimeters) statue in the garbage when the building was abandoned in the fourth century, during the fall of the Roman Empire. [See Photos of the Stone Head & Dig Site]
The team is still not certain who the carved head is meant to represent, though they have noted its resemblance to a similar stone head discovered in 1862 inscribed with the name “Antenociticus” — a Celtic deity associated with military prayers in that particular region.
A shrine sits nearby the garbage dump, further suggesting the stone head was involved in prayer and represents a deity.
“It is probably the head of a Roman god — we can’t be sure of his name, but it does have similarities to head of Antenociticus,” David Petts, a Durham University archaeologist who was involved in the dig, said in a statement. “We may never know the true identity of this new head, but we are continuing to explore the building from which it came to help us improve our understanding of late Roman life at Binchester and [the] Roman Empire’s northern frontier in Northern England.”
The team is particularly interested in the unique local aesthetic of the head, which combines classical Roman art and regional Romano-British art. Some of the facial features also appear to be African, though this remains speculative.
“This is something we need to consider deeply,” Petts said in a statement. “If it is an image of an African, it could be extremely important, although this identification is not certain.”
The dig was conducted in collaboration with Stanford University in an effort to unearth evidence from the era leading up to the fall of the Roman Empire. The team has yet to publish a report on their recent findings in a peer-reviewed scientific journal.
A new virtual-reality project at the Vatican Museums allows visitors to wander through a 2,600-year-old Etruscan burial vault
Originally posted on artnews.com
For the first time in history, visitors to the Vatican Museums are playing an Etruscan video game. That is, a pan-European team has created a walk-in, virtual-reality replica of the famous 7th-century B.C. Etruscan tomb known as the Regolini-Galassi. Located at seaside Cerveteri (ancient Caere), north of Rome, the tomb is otherwise off limits to the public.
Etruscanning 3D, as the project is known, won the top award at the international Archeovirtual exhibition in Paestum, Italy, last November. Its creators wanted to explore the possibilities of applying “new visualization techniques” to complex archeological and historical sites. Another goal was to re-create, on a scientific basis, the original context of the Regolini-Galassi tomb as it likely looked more than 2,600 years ago. Motion sensors allow visitors to wander through the site while standing in front of a three-meter-wide, high-resolution screen, and a menu lets them choose nearby artifacts to examine more closely, from Egyptian-style sarcophagi to a black ceramic inkpot to a large golden fibula, or brooch, decorated with lions.
A richly endowed, subterranean burial vault with multiple chambers, the Regolini-Galassi was discovered intact in 1836 by local priest Alessandro Regolini and retired general Vincenzo Galassi, who were excavating a hillside necropolis at Caere. At the time, the territory on the Tyrrhenian coast belonged to the papal state, which had passed Europe’s second-oldest heritage law in 1822. As a result, after two years of negotiations, the rich trove of burial objects became Vatican property.
The findings—and particularly the elegant gold items that once belonged to a princess—caused a sensation. “It was the discovery of a lost world, known until then solely through ancient literature,” says Maurizio Sannibale, director of the Gregorian Etruscan Museum, a smaller museum within the Vatican Museums.
“Most unusually, experts arrived to make drawings of the objects,” Sannibale continues. “However, their descriptions were often contradictory and gave no indication of where the precious objects were found.” The designers of Etruscanning 3D attempted to remedy this omission by placing the treasures in what is thought to be their rightful places within the tomb. And through photogrammetry and computer imaging, many existing artifacts have been “digitally restored” to revive worn-out or missing details.
In addition to the Vatican Museums, the project involved the Allard Pierson Museum at the University of Amsterdam; the Dutch National Museum of Antiquities in Leiden; the Gallo-Romeins Museum in Tongeren, Belgium; the National Research Council of Rome; the Belgian architecture and heritage firm Visual Dimension; and the Archeological Superintendency of Southern Etruria.
Remarkably, the new virtual-reality tour had a precursor in 1837 London. One year after the uncovering of the Regolini-Galassi tomb, three brothers named Campanari, who had been excavating at Vulci, reconstructed an Etruscan tomb for an exhibition at Pall Mall, thus spurring an English fad for collecting Etruscan objects.
Judith Harris is the author of Pompeii Awakened: A Story of Rediscovery.
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